The game automatically recognizes the color value 0x000084 (blue) as color 1, the color value 0x00FF94 (light green) as color 2 & the color value 0xFF0084 (magenta) as color 3. The underlying dds image file is decisive for this. This specifies how many colors the user can set for the chosen emblem. You can specify 1,2 or 3 as the color option. The name of the image must char exactly match the image file in the same folder. Given as a 2-dim float, has default value The coat of arms' background pattern can be used as a clipping mask for emblems. The path to the file for the emblem (usually located in /Crusader Kings III/game/gfx/coat_of_arms/textured_emblems/). Each is itself a scripting object with the following valid keywords: Multiple textured emblems can be specified. Usually refers to a color defined in /Crusader Kings III/game/common/named_colors.Ĭan also explicitly define RGB, HSV and 8-Digit Hexadecimal values. Specifies a color, to be used in the pattern or as a color reference in colored_emblems. The path to the file for the background pattern (usually located in /Crusader Kings III/game/gfx/coat_of_arms/patterns/.Ī pattern should be included to avoid graphical issues with the masking textures when using textured emblems.